INFERNULIA devlog | v_f.remake_1.3


v_f.remake_1.3

⦁ Violet now performs a dance that helps her cross to the other side of a platform (this can only be activated with interactive tiles).

⦁ Various new changes to Broad

⦁ New Interactive Object (IO): The Visor. The Visor allows you to see areas that are off-screen. This IO is only located in certain parts of the game, and its viewing capacity is limited.

⦁ Work has begun on the lobby (Start), also with tweaks and redesigns of some features.

⦁ The arrows that previously indicated the hallway of doors and the garden, now have bodies and are called: Leftie and Rightie. In future versions, they will have dialogue and talk to each other.

⦁ The white masks that appear at Blanche's exit have been removed due to an unknown bug. For now, these masks will be discarded until another use is found for them (probably as an NPC).

⦁ Some unreleased INFERNULIA songs will now have their own world or sub-area in the not-too-distant future. For now, they will be saved.

⦁ New sprites are being made for the game (several). Some of these will possibly be used for the cloud sub-area where Skylands plays.

⦁ Now, upon entering the door leading to the lobby, the INFERNULIA logo will appear as an intro. However, the main intro for the game is still pending, which appears when you press Play (which is called "Travel" in INFERNULIA).

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