INFERNULIA devlog | v_f.remake_1.1


πŸŒ»β–ž Changes:

πŸͺ»Blanche Remake:

π’†œ Remake of the sky-blue flowers, plus: 3 new tiles of these same flowers: 2 variations from larger to smaller number of flowers, and a variation of the normal tile with big flowers.

π’†œ New plants: Giant gray fern, small light gray fern, and square gray flowers

π’†œ Added discovered underground waters and small lakes, these with Blanche's own white water

π’†œ Slightly increased the detail on giant Face masks

π’†œ Made several changes to the light blue mushroom walls

π’†œ Changed the size of Blanche's map (I think it's now squarer and larger)

π’†œ Overall, Blanche now has more detail than her previous version: it's now less empty


πŸͺ» Other minor but important changes:

π’†œ The game interface (both the menu and the start screen) has changed

π’†œ Made a slight modification to Violet's walking sound effect, so it's more compact and there's no extra background noise. Also: This SE now sounds higher pitched than before

π’†œ The organization of images/assets for the game has been reorganized to make creating the game less tedious or tiring

πŸ’Ž

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